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Dangerous Crypt

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Introduction

This project was made on the game "Level Head".

A 2D platformer on mobile.

My goal was to create a level accorded to the mobile constraints and audience.

To play it:

  • Download "Level Head"

  • Use the code qh068hq

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Pitch

You are a little robot trapped in a ravine. Try to climb the rock faces to reach the top, but beware of the dangerous creatures who live here.

Constraints & Solutions

Constraints

  1. The controls: It's difficult to switch quickly from one control to another, and they are not accurate.

  2. The size of the screen: The screen is small, so the informations are hard to see, and the fingers can mask a part of it.
     

  3. The target audience is the casual mobile players: The players must have fun instantly, and the play sessions are short​​.

​Solutions: 
 

  1. Only two buttons are used (move + jump); the difficulty comes from the timing/reflexes of the player and not the accuracy of the jumps.
     

  2. The level is mainly vertical, so the fingers don't mask the screen, and the golden path is highlighted by collectibles.

     

  3. The level is easy to beat (many checkpoints, few enemies, jumps are easy to succeed...), but a timer and secret rooms exist to add replayability. The level is also very short (~2min), so it's adapted to short play sessions. 

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