Dangerous Crypt

Introduction
This project was made on the game "Level Head".
A 2D platformer on mobile.
My goal was to create a level accorded to the mobile constraints and audience.
To play it:
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Download "Level Head"
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Use the code qh068hq

Pitch
You are a little robot trapped in a ravine. Try to climb the rock faces to reach the top, but beware of the dangerous creatures who live here.
Constraints & Solutions
Constraints:
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The controls: It's difficult to switch quickly from one control to another, and they are not accurate.
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The size of the screen: The screen is small, so the informations are hard to see, and the fingers can mask a part of it.
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The target audience is the casual mobile players: The players must have fun instantly, and the play sessions are short.
Solutions:
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Only two buttons are used (move + jump); the difficulty comes from the timing/reflexes of the player and not the accuracy of the jumps.
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The level is mainly vertical, so the fingers don't mask the screen, and the golden path is highlighted by collectibles.
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The level is easy to beat (many checkpoints, few enemies, jumps are easy to succeed...), but a timer and secret rooms exist to add replayability. The level is also very short (~2min), so it's adapted to short play sessions.
